AFTER THE CITADEL

Sky Rush after the Warden: the four later regions

Defeating the Sky Warden opens the way to more of the Sky Rush campaign. There are 21 missions across seven regions. The later route changes its layout and mixes hazards within individual missions, so weapons recovered early continue to matter after the first major boss.

Play Sky Rush

Follow the signal into the Lost Canopy

The Green Signal starts on a forked aqueduct. Hanging Gardens takes a winding route with a launch shortcut, while the Canopy Wardens divide the fighting between separate courtyards. Read each beacon’s position before choosing a crossing. A shortcut can help you return quickly once you know which courtyard still needs attention.

Cross the furnace yards

Ember Docks uses offset loading piers and a split furnace arena. Ashfall Run warns you about debris through ground markers. Switchyard Zero asks you to move between rail lines as the power grid surges. The Cinder Regent’s arena has cross-jumps that let you change sides during its shielded fight.

Cross the Glass Expanse

Glass Expanse includes small linked islands and a horseshoe route around the observatory. The Twin Watch puts a Scatter carrier and a Lance carrier in the same encounter.

Approach the Rift Sovereign

Astral Rift then alternates disconnected sections before the final crown-shaped arena. Keep the Storm Lance ready for the Rift Sovereign’s shields and leave room to react to the floor warnings.

Bring recovered weapons through the later regions

The Storm Lance remains useful wherever an energy shield stops your other guns. Keep its ammunition in mind before a shielded encounter and reload during a clear moment. The Scatter suits a closer target, but the Pulse is often easier to use while moving across open lanes. The mission objective identifies fallen weapon pickups when a returning carrier drops one. Check that instruction before treating a quiet arena as a broken mission. Weapon pickups and beacon completion are separate requirements.

Read a new layout before taking its shortcut

Later routes put beacons on separate platforms and may send you back across a bridge you already used. Find the active marker before stepping onto a pad. A pad has a fixed destination, while a short hop is for nearby obstacles. If a storm warning appears as you approach a crossing, leave the marked area before committing. Replaying a mission at a familiar difficulty lets you learn the route without changing enemy pressure at the same time. Once the crossing is reliable, work on keeping health for more stars.