
Rift Escape sabotage: destroy the red reactors
Sabotage missions ask you to destroy the red reactors. They have their own health bars and need to be shot. Clearing the guards around them is useful, but it does not remove the reactor objective. Check the destroyed-target counter before making your way back to the green exit.
Play Rift Escape
Find a firing lane to the reactor itself
Move until you can see a clear path between your weapon and the reactor. Crates and walls can stop your bullets. If the target health does not fall, check for cover in that line before assuming you need a different mission item. Hold fire on the reactor and keep watching for a guard moving into the lane. You can step back into cover during a warning, then return to finish the target.
Let the reactor blast help with nearby guards
A destroyed reactor explodes and damages nearby enemies. This can make the target itself a useful focus when a group is standing close to it. Keep your aim on the reactor until its health reaches zero, then check which enemies remain. Do not let the potential blast draw all your attention away from an attacker beside you. Clearing one guard first may give you enough room to finish the target without taking repeated hits.
Choose the next target from the route you can reach
A sabotage level can place targets in different parts of its layout. Follow open paths and use the destroyed counter to keep track. After a reactor falls, look for the next one instead of continuing to fire at the wreck. If two routes reach the same area, choose the one that keeps solid cover between you and the active shooters. A short route is useful only if you can travel it without losing control of the fight.
Leave through extraction after the last target
When the required reactors are destroyed, the objective changes to extraction. Return to the green circle and remain inside while it completes. You may still need to manage enemies on the return route. If you want the optional intel star, collect the case before finishing the exit. You can also return on a later attempt for that bonus, which is often easier than adding an unknown detour while trying to finish the level for the first time.