
Drift Zone After Hours: the first 12 contracts
After Hours opens the career in Port Meridian. Its 12 contracts introduce different win conditions across three circuits. Earning at least one star unlocks the next event; you can return for silver or gold after learning the route.
Play Drift Zone
Freight Yard: contracts one to four
Dockside Initiation starts with Drift attack. Container Kiss adds Clipping points. Harbor Sprint is a Time trial, and Chain Reaction returns to Drift attack. Harbor Sprint and Chain Reaction use reverse layouts. Read the objective at the start: earning drift score and finishing a timed race require different approaches.
Drydock Maze: contracts five to eight
Freight Shadow introduces Tandem chase. Midnight Haul is Endurance drift. Quayside Needle returns to Clipping points, followed by the Redline Pier Time trial. The last two use reverse layouts. After completing six events you meet Kumo GT’s progress requirement, though you still need credits to buy it.
Storm Breakwater: contracts nine to twelve
Tandem Tide is Tandem chase, Smoke on Water is Drift attack, and Last Crane Standing is Endurance drift. The district ends with the Port Meridian Cup championship against five rivals. Last Crane Standing and the Cup use reverse layouts. Completing all 12 events meets the Fox RS event requirement.
Replay for a specific improvement
Advance with a qualifying result when a new circuit is the next thing you want to learn. Return to an earlier event when you can identify the missing requirement or medal threshold. Extra career credits come from newly improved stars, so repeating an unchanged gold result will not fund another car.