RIFT ESCAPE GUIDE

Rift Escape Prism Gardens: all four missions

Prism Gardens is the third world. Familiar layout shapes now contain tougher enemies and changed cover. Follow the mission’s specific objective rather than assuming that reaching the same corridor or courtyard as before completes the job.

Play Rift Escape

Missing Couriers: return along the street

The rescue uses the long street layout, with two courier targets on opposite sides. Release them and lead both back to extraction at the entrance. Check their position before committing to the return, especially when moving around cover. The solo target is 77 seconds.

Root of the Problem: clear the halls

This assault uses connected halls with seven starting enemies, including shield and heavy types. Reaching a corridor endpoint does not complete the objective. Adapt your weapon or phase against a shield instead of spending repeated reduced-damage frontal shots. The solo target is 47 seconds.

Garden Under Siege: protect the relay

The third mission requires relay defence through three waves. Check the firing lanes around the courtyard cover for enemies attacking the relay. The third wave announcement does not finish the job; every surviving enemy must also be defeated. Its solo target is 85 seconds.

The Thornkeeper: watch radial fire and spores

The boss sends projectiles radially and marks a spore patch that becomes damaging after a delay. Pillars help with firing lanes, but you still need to leave a warned patch. Health thresholds can trigger reinforcements; the boss’s defeat clears ordinary enemies. The solo target is 65 seconds.