
Street League Bumper Riot and Crown Gauntlet guide
Bumper Riot changes the value of a goal: a charged goal earns two points. Crown Gauntlet brings the bumper and pickups together in the final round. You still need a usable route to the ball, so learn what each object adds before trying to force every attack through it.
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Charge the loose ball on a bumper
Bumpers affect the ball when it is loose. Send it toward one with a pass or shot, then watch the rebound and move your player toward its path. Simply carrying the ball past the bumper is not the same action. Avoid standing on the far side of a defender and expecting the rebound to arrive safely. Try a short, readable angle first so you can see which way the ball leaves the bumper.
Turn the charge into a scoring chance
A charged goal scores two points in Bumper Riot, where the target is four. That makes two successful charged goals enough to reach the target, but the ball still has to reach the goal. Watch the charge state while setting up the shot. If the rebound gives the opponent a clear route, recover possession before trying the same move again. A simple uncharged goal can still be useful when the score leaves you needing only one point.
Read the pickups in Crown Gauntlet
The final round combines boost pads with a power orb and bumpers. A boost helps the player who collects it move into space. The power orb prepares a stronger shot for its holder. Decide whether the pickup improves the current attack before leaving your route to the ball. If the rival is already carrying toward a scoring chance, defending that move matters more than collecting an item on the other side of the court.
Play the score in the final round
Crown Gauntlet asks you to beat the rival captain to three points. Look at what you still need and take the clearest route to it. When you are ahead, protect the middle and avoid giving away the ball for a difficult bumper attempt. When you need a quick response, a pickup can create space for the next shot. The round has a time limit, so keep the objective and clock in view instead of chasing a perfect-looking move.