POSSESSION MODES

Street League Zone Lock and End-Zone Heist rules

Zone Lock and End-Zone Heist award points for carrying and keeping the ball. The goals are closed in both modes. Their on-screen progress counters show whether your current position is contributing to the score, which is more useful than lining up a conventional shot.

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Keep possession inside the Zone Lock circle

Zone Lock adds progress while your team owns the ball inside the illuminated circle. Ten seconds of progress earns a point, and the target is two. Progress falls gradually while your team is no longer building it. Keep a nearby teammate available for a pass when a defender approaches. Watch the circle as you move: carrying the ball just outside it stops the gain.

Carry the ball into the Heist vault

End-Zone Heist asks you to enter the rival vault with possession and stay there until the hold counter completes. The running game counts a 1.2-second hold. A shot into the end zone will not complete that carry objective. Draw a defender away with a pass, then guide the receiver toward the vault. The match target is three points. These modes occupy the middle of a career season, after Combo Circuit. Read the match briefing before kickoff even if you recognise the venue. A familiar pitch can be using a different scoring rule. The progress display gives you a direct check when a run into space has not produced the point you expected.