OBBY BLITZ GUIDE

Obby Blitz Bag: find supplies and use your tools

The Bag shows what you have collected in Obby Blitz. Open it with the Bag button or Tab during play. The world pauses while it is open, giving you time to read item amounts. Some equipment works automatically; other items need an action in a suitable part of the world.

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Check amounts before buying the same item again

The Bag groups harvested food separately from equipment and magic. A number shows how many consumable items you have, while an owned item can be marked as equipped or available. Look here when you are unsure whether a purchase succeeded. Supplies such as water balloons are shown with their current count. The action attached to a supply can change with the game mode, so also read the control shown in the live game.

Use the item where its action is available

A tomato or stone throw needs a suitable village position. Some actions are unavailable while swimming or riding. If the Bag button is disabled, read your current state before buying more of the same item. Close the Bag and return to dry ground when that is what the action needs. The violin also has a play or stop action. Equipped boots and monster tyres help automatically in the modes where their effects apply.

Keep companion food separate from spending money

Ordinary potatoes in the Bag can be reserved for Sprout’s care pantry. That pantry supports the daily care you enabled; it is not the same as the crop still growing in the field. If you use or sell all of your harvested potatoes, the care system may run out of stock. Check both amounts before committing to a trade. An owned companion does not mean that every future care cost is already covered.

Read Clipper’s advice before using rare equipment

Clipper’s advice opens with I and explains situations such as unusual trades or later combat tools. Use it when an item’s name does not explain its consequence. The final-battle consumables are single-use, while a sword is reusable equipment. Check what you own before leaving for the final encounter. Close the panel with its Close button or Escape when you are ready to continue, then use the relevant in-game action.