OBBY BLITZ GUIDE

Obby Blitz Glasshouse Cure walkthrough

Glasshouse Cure is chapter 12, after The Silent Ward. Several tasks require interacting during a recovery window, so reaching an enemy or beacon is not enough by itself. Follow the current objective and use F when the opportunity turns cyan.

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Cool DJ Petal and collect the first ingredients

Collect the alarm key on the west side, then approach DJ Petal’s cyan cooling pad. Lure Petal onto it, dodge the amber charge and press F during recovery. Two successful coolings advance the task. Recover moonleaf on the east side, then collect three alarm gears from the clock crab during its cyan recovery windows.

Complete the 38-second moon-dew relay

The relay alternates between the east loading bay, west cooling tower, east moon arch and west lantern. Press F at every beacon; simply running through does not count. Shift sprints. A failed relay resets that relay while earlier completed tasks remain, so concentrate the retry on the missed turn or interaction.

Bring Nimbus to the gallery

Wake Nimbus after banking the dew and escort it into the night gallery. Stay nearby to support stamina instead of sprinting far ahead. Space or B activates Borrowed Time, giving 2.5 seconds of slowed enemies and faster movement with a 12-second cooldown. Save that help for a pressured crossing or interaction.

Finish brewing and carry out the cure

The later objectives repeat cooling and gear recovery before the brewing defence. Start brewing with F, remain in its court and collect five cyan sparks with F. Once complete, carry the cure to the east airlock before using the service hatch. Check the objective after each delivery so you do not leave with an unfinished handoff. Collecting the sparks shortens the timer, but stay inside the marked court until the charge finishes; leaving the court pauses it.