OBBY BLITZ GUIDE

Obby Blitz Dragon Pass: water and fire lanes

Dragon Pass is chapter 3, followed by Skyfire Ascent in chapter 4. These running chapters use lane changes and jumps, with water balloons available against nearby dragons. Watch the approach warning before deciding whether to spend water or dodge.

Play Obby Blitz

Match the running controls to the hazard

A and D or the left and right arrows change lanes. W, the up arrow or Space jumps. E uses a water balloon, with the same action available in the touch inventory. A valid dragon can be slightly behind you or up to 58 distance units ahead. Pressing water without a valid nearby dragon or rival does not consume the supply.

Refill and clear the linked fire

Blue water pickups replenish balloons. Extinguishing a running-stage dragon gives 120 points and disables hazards linked to that dragon. A friend platform gives 650 points and three balloons, making it useful when it lies on a manageable route. Read the dragon warning early enough to choose a lane before the hazard reaches you.

Balance side rewards against the main route

A hidden side line gives 1,800 points and a 4.5-second speed boost, but its jump-and-steer entry is riskier than staying on the main route. Q uses a star gift for a four-second shield. Boots protect against named small obstacles; they do not make dragon fire or gaps harmless. Keep the easier line when a missed jump would waste the attempt.